well it appears after a lengthy beta sa:mp 0.3 is now final and has been released. i hadn’t really even looked at any code during the summer, but the open beta test and the lack of intellectual stimulation outside of work drove me to pick it up again. so i’ve been tinkering around with some of the new features offered and once again the spark struck something in my head, because now i’m working on a continuation of the corporations gamemode i’ve been kicking around with forever.
the main thing i’m aiming for in this round of coding is the simplification and streamlining of player commands. the obfuscation and esoteric nature of a lot of core gamemode commands (in both my gamemodes and others) has been something i’ve been trying to solve for a significant amount of time, and it seems like every added feature brought with it a new and more complex command list. the goal, this time around, is (as usual) to remove and combine as many commands as possible, but this time it will be done mainly through the new GUI features in sa:mp 0.3.